![]() Next you have to choose the axis on vJoy that will get information from your stick. (in this photo we have sidewinders roll axis) Select from drop-down list of the "Source (Physical device)" the stick that you want to assign an axis to vJoy, and then right bellow the axis. Press on "profile" tab and create a new one with your preferable name. Now we have to do some setup, we have to assign our physical stick axes to vJoy ones, and after that we can change the response curve to whatever we like. Install "Joystick Curves" and you ll see this screen when it starts: It might be different in another system so you can test if you like.ī. NOTE FOR FFB: Turn OFF the force feedback effects in vJoy setup, probably it wont work, and in my system it renders the keyboard useless in the sim. (you can have more than one virtual joysticks with different settings but I wont elaborate on that) Now if you check in your joysticks list you have another one called vJoy witch has the buttons and axis you have already selected, you can close the app now. Its straight forward, select according to your needs and your stick axis, number of buttons and hats, press apply and you are done. Mine is all-ready setup and it has more axis selected than my real stick but that is OK. After that you ll have a folder named vJoy in your "All Programs" named vjoy, run from there the "configure vjoy" one and you ll see this screen: For FFB users, disable force feedback in game.Ī. Unbound your joystick axes from the sim before setting the virtual ones, if you dont do that, IL2 will get input both from actual controller and virtual one. ![]() Its always a good idea to keep a backup of your "input" folder. !WARNING! By installing vJoy your controllers ids will change, which means you ll have to remap them if you want to go back. On the bright side, you can use whatever force you like with this from 0% to 100%. Unfortunately FFB is not working on vJoy (one con of the solution), so you need some kind of spring force for your stick, that's what this app do. ![]() Aggressive Pitch for a 109 and a very smooth for a FW) This program is the one you use to change the response curves of your joystick, it also supports profiles for different aircraft which you change on the fly by Alt-Tabbing or by a hot key. This is a virtual joystick, it will appear as a normal joystick in windows, but you can manipulate it through the next program to get input from your actual stick and transfer it to the sim. We ll need 3 small programs, the 3rd one is needed ONLY if you have a force-feedback joystick. As all side solutions there are pros and cons, its up to you to decide if its worth it. ![]() ![]() If you want to get your hands dirty keep on reading. The solution will work in every joystick. Using Windows 7 Ultimate 64-bit btw (except I had a 64-bit Vista something last summer, no issues there either as far as I remember).ītw I'm using it with UJR - Universal Joystick Remapper, basically to combine the clutch and accelerator pedals on my G27 wheel for yaw (rudder) control (since the default and only optional combining of the (middle) brake and accelerator axis felt rather silly).I was trying to find a solution to the wobbling problem that I have with my FFB2 since MS doesn't support with software this excellent stick past win XP. I've added and deleted vJoys with seemingly no ill effects, also uninstalled and installed it back and forth a while ago (plus updated it just now). (Little bit unsure about the POV hat, it seems to be stuck at the top position? Then momentarily it goes to center (test hat 1 neutral), or momentarily to the bottom position (test hat 1 down))Īnyway, I just wanted to say that I've also been using vJoy for some time now (since last summer I think), and I find it rock solid. While I'm not yet sure I'll be using this soon (but who knows), I had a quick test just now anyway. ![]()
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